For me, 2017 was a pretty good year for playing RPGs. I’ve gotten to play in two different campaigns online (Cthulhu & Chivalry and Call of Cthulhu). And I’ve gotten to GM many Call of Cthulhu adventures in my main 1920s Masks of Nyarlahotep campaign, but also some shorter adventures (Castles & Crusades and Warhammer Fantasy Roleplay 2e).
What I haven’t managed to set aside time for is (i) managing my blogs properly and (ii) writing and publishing new adventures under the Lazy Sod Press imprint.
And that’s a bit sad I think, as I have two half-finished adventures (one short, one long) just sitting on my hard drive waiting to be completed.
As for my current Call of Cthulhu game, the plan was to run one or two chapters as “seasons”, TV-series style, and then switch to another game, but both me and the players are enjoying this game immensely, so we have just kept on going, soon moving into chapter 3 “Cairo”.
For 2018, I plan to run the Cairo chapter and then switch to another game for a while. The three games currently on my wishlist are:
- Delta Green (Arc Dream version) – the brand new adventure “Viscid” looks just awesome – precisely my style! I also have a homebrew game planned – an adaptation and evolution of the fan-made adventure “Longpig” for KULT, which would be cool to run but would also take some serious work to prep for.
- I would also like to run some fantasy game of the darker kind. Currently, I’m pondering whether to run Symbaroum or Zweihänder. To be honest, Zweihänder is more my bag rules-mechanics wise, but then Symbaroum has this wonderful setting and these awesome adventures that would lift a great deal of GM prep work off my back. And that’s worth a lot, as the coming year promises to be pretty chock full of work for me. On the other hand, I have this semi-finished adventure that I wrote for Blood & Treasure that I think would fit Zweihänder perfectly…
On the publishing side, my new concept of publishing everything for free or PWYW feels right. That way I can write and publish whatever I want and not feel constrained by considerations of “what would sell”.
Also, games like Castles & Crusades, Call of Cthulhu, Delta Green, and Zweihänder have licenses that allows publication of fan-made stuff, provided that they are offered for free. This way, I can feel free to write for whatever system I like, without economical considerations.
And that’s artistic freedom.
I’ve set a mental target to publish at least one adventure during 2018, as that’s what I think my free time will allow at this point.
Anyway, that’s some plans for the coming game year…