Game plan for 2017 continued…

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Black Queen | Yaroslav Gerzhedovich

A while back I wrote down some thoughts on games I wanted to run during 2017 and provided a short list of those I thought we could realistically be able to play this year.

We are now playing Masks of Nyarlahotep (Call of Cthulhu 6th edition), which is a mega-length campaign that would realistically take a year or more to complete. In our youth, this wouldn’t be a problem since we played several times a week and the “recruitment process” was like:

“-Do you guys want to play D&D this afternoon?”

These days it’s an online mail/Google Docs/Texting affair to (i) set the next play date, (ii) get people to say yes or no and (iii) decide the location. Basically, you have decided about a month in advance. So much for spontaneity…

These ALC™ (adult life complications) is why I try to think of my more recent games as TV-show seasons, thus being able to break the story at a convenient point in order to be able to play something else without scrapping the previous game entirely and we can always come back to Season 2 of the game when we feel like it.

Games that I’d very much like to run like tomorrow include:

  • Warhammer Fantasy Roleplay 2e/Zweihänder (The Thousand Thrones – dark fantasy)
  • Dungeons & Dragons 5th edition (Ravenloft – Gothic Fantasy)
  • Dungeons & Dragons 5th edition (Greyhawk – vanilla fantasy but with my own darker touch)
  • Castles & Crusades (Aihrde/Haunted Highlands – vanilla fantasy but with my own darker touch and with a nod to old AD&D)
  • River of Heaven (basically OpenQuest in space – Hard SF in the vein of The Expanse TV-show)
  • Call of Cthulhu 7th edition (to try the new system – maybe run a short adventure to get a feel of the rules)
  • Delta Green (the new edition, but also the old CoC 6th edition)
  • Achtung!Cthulhu (CoC 6th edition WW2 coolness)
  • Dark Streets (Renaissance d100 variant set in 1800s London – Victorian Horror galore)

When we wrap up Season 1 of Masks of Nyarlahotep (probably after the New York chapter that has now swelled out infinitely – I mean, I’ve got side treks and ideas that have come up due to the PCs actions, that would fill a year of play if we wanted – I will run any one of the games in italics above. It will probably be “Curse of Strahd” for 5th ed D&D, but Warhammer is a strong contender as is both Delta Green and River of Heaven (although, for those I have to write completely new adventures, so it’s easier at this point to run a published adventure, mainly due to my exponentially increasing workload).

Life was definitely easier when I was a teenager…

 

Butt-kicked by the lich lord

LICH by Elder-of-the-earth

All that energy I’ve poured into finishing my Ph.D.

All those things I’ve postponed to “after the disputation”.

All those cool ideas I’ve jotted down in Evernote or in one of my many gaming notebooks.

And now, when I’m a bona fide Doctor of Odontology, I feel like I’ve been butt-kicked by some über-lich.

No inspiration or energy whatsoever.

I guess this is something akin to GM burnout.

So I hereby declare that I am taking some creative timeout and just reload my creative batteries while adjusting to my new less-stress life, new stressed-up job and game master/blogger duties 🙂

I will concentrate on my at the table OpenQuest/Ravenloft game and my online games (as a player).

Probably, I will break this resolution like tomorrow, but it felt good to write this!

I’m on the fence for my next Dark Fantasy project…

Dark…

Let me explain.

After our foray into d100 Ravenloft-land, I was planning to run some Warhammer Fantasy Roleplay (2e). Now, work demands have increased a lot as my PhD dissertation is due this fall, and I feel my time for first learning and then introducing a new game to my players might be too much.

Thus, I’m contemplating placing Warhammer on hold until after the book and Dissertation Seminar is over.

I want to play, though. Writing and prepping games are good relaxation for the mind and actually helps me focus on research tasks, so to put gaming on pause is not an option.

Before Warhammer, I was working on some Dark Fantasy plugins to adapt Blood & Treasure for my Nexus Mundi setting, but then Fantastic Heroes & Witchery hit the Lulu store at the end of 2013. And it really straightened out most of the things I miss in most “standard OSR” games.

Going the Fantastic Heroes & Witchery route would undeniably smoothen out the learning curve and let us cut to the action easier than starting up a completely new game from scratch. Not to mention the time that I would save as GM.

As I write this I think I decide to go with FH&W until my PhD is done and over with…