Their roots go deep my lord…

 

 

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New old books!

 

After a number of years searching for The Riddle of the OSR Clones, I’ve decided to scrap all that and go back to my original D&D infatuation – Advanced Dungeons & Dragons.

It all began a while back when I sat down and started reading in my old DMG, and I realized that I have all I need as far as D&D goes right here.

I still have my old books from back in the day and a bunch of adventures on top of that. And new OSR style stuff can easily be ported over if I should want.

At this point, I’m kinda burned out on D&D-ish games and I currently run Call of Cthulhu. After that, I plan to run some Symbaroum. After that, I reckon it’s time for some true old school AD&D, warts, high Gygaxian, and all! However, I plan to start some good old world building right now! Back in the day, I didn’t have money to buy setting stuff so I put my meager wealth on rulebooks and a few adventures, which I placed in my homebrew world along with homebrew adventures. For the new world, I will start small and then expand as we go. Back then I had this world map that I tried to fill with content, which turned out to be a killer job.

 

RQ first map

The first part of my old world, heavily influenced by the RQ2 maps by William Church. This world eventually grew much bigger and as a side note I used the same setting for b/x, AD&D and RuneQuest 2.

 

Even if we began with Moldway/Cook b/x, AD&D is the game I ran the longest during those early formative years and one that I remember fondly. I worked extra selling newspapers on the weekends to afford the PH and DMG and I got the MM from my grandparents one Christmas in Gothenburg. As the books came out I got them all and over time we added UA, OA and the Survival Guides as well. And I think that all those complicated extra rules were the beginning of the end for me. The game had gotten very complicated with all those extra rule mechanics and when AD&D 2nd edition was announced I redirected my interest towards RuneQuest 3 and other games instead.

 

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Reading my brand new MM, somewhere in the 80’s…

To commemorate this historic return to AD&D after 28 years (sic!), this week I treated myself with the limited edition AD&D Premium Reprints, which arrived yesterday. These are among the last new copies in Sweden and I even had to order the Monster Manual from Germany as it is sold out over here (I believe it will arrive next week). The reprints are of awesome quality and I honestly can’t understand the critique that some people have directed towards the illustration quality – I think the illos are perfectly fine. Much crisper than the old books and fully functional in all their old-school ugliness/coolness. And definitely cheaper than the D&D 5e books. I also got myself a battered REF1 GM screen for a very reasonable price. Never had one of those as I used a home made one back in the day.

Drawing of the adventuring party by one of my players (Johan Emanuelson), just before we stopped playing AD&D. From left to right: Emir – Fighter (w/ an unhealthy interest in pretty rocks); Sven – Fighter (badass); Daag – Assassin; Jean d’Arc – Paladin (of course); Zeb – Ranger (stinky and dirty); Casmir – Thief (sneaky and always ready to betray the other PCs. After getting caught red-handed stealing from the party, he was placed in a dinghy far out at sea and haven’t been heard from since).

I plan to run the game as written, using stuff like to-hit modifications vs. differents AC:s and segments – things we didn’t use back in the day. After reading the books with adult eyes, I see that we let a lot of b/x-isms flow over to our AD&D games. The only thing I will add is some kind of simple task resolution system, preferably based on attributes.

I also like the fact that nothing new will be added to the game – no new splatbooks or whatever. This means that I can concentrate on what I have and build my own stuff from that. As for future publications from the Lazy Sod, I might switch focus from Blood & Treasure to OSRIC instead. Haven’t decided on that yet.


Final note: For those who might have noticed that my online presence has diminished greatly compared to before, I am still here. However, an increased workload and other personal issues have eaten up a lot of my spare time. I still run (and occasionally play) games. I still write gaming stuff. It’s only that I don’t post that much or publish stuff anymore. And besides the personal stuff, my interest in sharing and discussing online has petered out in direct relation to the increasingly combative, opinionated and aggressive online climate and I simply don’t have the time or the interest to argue over non-game related issues with strangers online. I have enough of struggles in real life, and I don’t need it in my escapist feed as well. It’s as simple as that.

 

 

 

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Short GM & publishing report

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Nice pic!

I have kept away from blogging about RPGs and even Google+ for a while now.

The combination of long gaming hiatus due to vacations and then an intra-player conflict as we were preparing to start up the fall season of gaming has left me a wee bit tired of it all.

Add to that an extremely pressed work situation with lots of extra hours and mental energy poured into work related things… Well, let us just say that it does not get you into a mega-creative game groove.

However, I haven’t given up, and I’m still around 🙂

Two weekends ago we finished “Season 1” of our year-long Blood & Treasure game in the Lost Lands by Frog God Games. It has been a very good OSR/D&D-style experience and I will write a separate post on running OSR with B&T later, when I get the time and my spirits are up more. Some of the players have said that this is the most fun D&D-style game they have ever played.

And next weekend we will start with a character generation session for Masks of Nyarlahotep! I will use the 6th ed Call of Cthulhu rules for this one. If there is enough time after chargen I will throw them right into the action as well, starting their descent into mayhem and madness in the wintery New York cityscape of 1925.

Most of the Call of Cthulhu stuff will end up on my dedicated CoC blog (Sanity Zer∅) since I figured many of you OSR/D&D fellows might not be that interested in CoC or d100 gaming.

On the Lazy Sod Press publishing front there has sadly been little progress. I have two OSR style adventures brewing:

  • Fiery the Angel Fell is a quite long Terra Innominata (my home brew setting) fantasy horror ride to madness and destruction. I was initially planning this for Fantastic Heroes & Witchery, but will instead publish it for Blood & Treasure and D&D 5e. Maybe there will be a Swords & Wizardry edition as well. This one is half done. Just some more writing, cleaning up of the maps and then layout. I’m also waiting for a piece of illustration that I’ve paid for but never seem to receive…
  • Tomb of the War-Pig is a shorter dungeon romp adventure, also set in Terra Innominata. It pits the players against the horrors of an ancient sorcerer’s tomb and… Well, no more spoilers here… Let’s just say there will be surprises. Nasty ones. This one will be published for Labyrinth Lord and Swords & Wizardry. Maps and some writing is done. Art is to be commissioned.
  • I’m also contemplating doing a free OSR Conversion book. Basically a short and simple little book with conversion advice between the various OSR games. That way I don’t have to do OSR-game specific versions of my publications, unless they differ a lot.

If I could just find that precious time along with the energy to do it… As it is now, the little time I have to spare goes to my own game prep and to play games online. And that’s the main thing, right?

 

 

Lazy Sod Press | Player handouts for “Come to Daddy” available

Torgils Journal DTPRG

I made these player handouts for my own current Come to Daddy game and decided to share them.

There is on containing a summary of the Ritual of Banishment and one summary of what can be gleaned from Torgil’s Journal.

Enjoy.

Available for free from DriveTHRU RPG or from here.

Don’t know what “Come to Daddy” is? Check here.

 

Lazy Sod Press | On Grognardism and skill checks

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Coolest Swords & Wizardry cover evar…

I have gotten some feedback that my inclusion of “skill checks” (albeit clearly labeled as optional) in my self-published S&W adventures might not be in the vein of old school gaming.

I do realize that inclusion of skill checks in old school games is a bit controversial in some circuits, but it is how I play when using the S&W rules, and I wanted to include my own system as a variant rules option for those so inclined.

However, I hear you and in the future I will exclude skill checks in the S&W versions of my adventures, keeping it cleaner and more in line with the aesthetics of the old school crowd. I will also release an “Olde Grognard” PDF version of the already published modules, with the skill checks removed and instead publish a free PDF with optional skill check rules for S&W for those who enjoy such things.

Old Schoolers – dawnrazor has your grognard a**es covered 🙂

And with that I wish you all a nice weekend!

Lazy Sod Press adventure giveaway | Print winners!

Ye Books!

Ye Books!

And we have two lucky winners of a printed pair (and PDFs) of these books – determined by the black d18:

Stu White and Mick Reddick *applause*

You will get an email from me where I will ask for a physical shipping address and preferred e-mail (for the PDFs). And of course which version of the books you prefer!

Please come back to me here or on Google Plus if there are any hiccups.

Congratulations guys 🙂

Next up will be the five (sic!) winners of PDF versions of the above!