Session 1 – The Wizard’s Amulet (Lost Lands)


Spoiler alert! Session recap of our first play session in Frog God’s Lost Lands setting using the Blood & Treasure rules.

Originally posted on With a Fistful of d20's:

Weird sounds in the forest…

Game System | Blood & Treasure Complete

Setting/World | The Lost Lands by Frog God & Necromancer Games (with my own additions of course)

Dramatis Personae

The Old Sleaze | Human Sorcerer | Martin

Hoder | Ogre Fighter [Brute variant] | Flan

Blitz Dunkelsturm | Mountain Dwarf Cleric of Jamboor [Death domain specialist] | Berndt

Corian | Human Wizard | NPC

Galdar | Human Cleric of Thyr | NPC

Session One –The Fellowship of the…err…what?

The session started with character generation, which took some time due to late arrivals and post-stag party mental deficiency disorder for one player. However, the PCs turned out to be a quite interesting gang of 1st level characters:

The Old Sleaze (no one knows his real name) – an old human sorcerer with some really crappy abilities (despite using the roll 4d6-discard the lowest-place as you with-method). Coming from a destitute background (Pauper), there’s the possibility of coming up with a…

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Silly character names: fun or buzz-killer?

Well known fantasy character with non-dorky name

So you made this awesome world and this awesome adventure.

Everything’s in place and it’s time for character generation.

The players roll up these cool characters and equip them for all it’s worth.


Naming time.

“Uuuööööh….I dunno, I think my character will be Bob the Farter

You guys recognise this?

Now, Bob the Farter might be a fun name (or not), but I think it’s also a feel-changer and a potential setting killer.

Why? Depending on the feel and scope of your new campaign, these random “couldn’t think of anything better”-names tend to draw focus from the setting ambience. Imagine Bob in your Ravenloft game. Cool? No. Would Aragorn be as cool if his name was Bwian? Or Woody Funnywalk? No.

As a player, I have a hard time with immersion in the game when my fellow PCs in the dark dungeon have names like Whanko or Hornian.

As a GM, I’ve always been tolerant with goofy names, not wanting to override my players’ creativity, but lately I’ve been thinking of veto-ing those names I deem out of campaign context. At the same time I don’t want to curb any enthusiasm by being some Ministry of Silly Names.

What’s your thoughts on this? How do you handle your player’s silly name choices?

Or should I maybe embrace it and make a d100 silly name generator table?

PS. Yes, all those silly name examples have been used in my play group at some point. More frequent in our teens, but I have 2 players that NEVER EVER have chosen anything else than these types of names. DS

New Cult: The Gatekeepers, Black Judges, Lesser Gods of Death and Transition

The Gatekeepers

The Gatekeepers, Black Judges, Lesser Gods of Death and Transition

Alignment: Neutral (LN)
Areas of Influence: Death, Law, Protection, Judgement
Symbol: Broken red warhammer on black bottom
Garb: Simple black hooded cape, priests have shaven heads, templars have very short bright red (dyed) hair
Favored Weapons: Warhammer
Form of Worship and Holidays: Worship only at funerals or occasions involving death. No special holidays.
Typical Worshippers: Priests, grave diggers, morticians, warriors, warrior lords and necromancers. Some dwarven clans as well as some hobgoblin and orc clans worship the Zishkapap aspect. The Dwarves call him “The Reaper”, the humanoids call her “Our Mother of Lies”.

The Ostiarii (Gatekeepers) are a relateively new religion, thought to have spread to our lands with travellers and slaves from the South Lands. Their origin is possibly even older, making them contemporaneous with the Old Faith, that is now only revered by a few deranged druid hermits.

The three Gatekeepers are: Anûn, Thraš and Zishkapap. They reside in the Shadow Nexus, where souls go when they leave the realm of the living. The religious scholars of Bard’s Gate still dispute if the gods indeed are three, or if they are just different aspects of the same power.

Anûn is the aspect of logic and judgement, Thraš is the aspect of compassion and love, and Zishkapap is the aspect of anger and violent retribution. Most priests revere all three aspects, but choose one as their main aspect. Needless to say, most templars are followers of Zishkapap.

The main doctrine of the faith is to ensure that those who pass on to the afterlife do so in the correct fashion and with dignity. Priests are officiating at burial ceremonies and other matters of death. The cult also opposes the most unnatural state of undeath, and the martial priests and templars of the faith relentlessly hunt down and neutralize all forms of undead. Another duty is to cater for those that are about to pass away, and see to that they are comfortable and reasonably content with their fate.

The cult of the Gatekeepers have very few temples, mostly relying on travelling priests to spread the word. There are two larger religious centers: The Monastery in the far north mountains and one in the Circular City (or any large city in your world). The Order of the Hammer functions as the armed branch of the cult, and are responsible for taking care of threats to the cult, such as evil death cults and outbreaks of undeath.

PDF here!

I made this new religion/cult for one of my players who’s playing a death domain neutral specialty cleric. The format is similar to the gods of the Lost Lands setting (from Frog God Games), but can of course be used for any d20-based game. I like that they do not include stats for their gods. Gods are omnipotent beings and shouldn’t be degraded to yet another (if high leveled) monster for the characters to battle.