No Country For Weak Men – update

Just a little update and some comments:

I noticed that the text layer of the PDF was gone. In my fervor to clean up the PDF I must have erased it.

Today, I uploaded a new version with markable text to Box.

Also, I forgot to mention that the PDF is made to be printed to A5 format. I like the smaller form factor, and if you like you can print 2 pages to an A4.

50 people have downloaded the PDF so far, and I hope you’ll find some use for it.

If you play it, I’d really appreciate some comments on how it went and stuff that you changed.


New adventure: No Country For Weak Men

No country for weak men

Download PDF here

Yes, it’s free 🙂

EDIT: Larger versions of the Draugr Tomb and the Silent Valley Maps can now be found in the Loot section of this blog.

EDIT 2: When I updated the PDF with markable text, apparently the graphics got worse! I didn’t notice until today. Now, I’ve uploaded a version with crisp graphics. Sorry about that. I’m learning this publishing and PDF software…

EDIT 3: There’s a 2nd edition of this adventure, with better layout and more illustrations. Download:

Blood & Treasure 2nd ed version

Swords & Wizardry Complete version

Somewhere in Frostreave…

“Ever since we left that so-called town at the edge of the land of eternal ice, I’ve been freezing my butts off! And no trace of that were-whatever-thing we’re supposed to hunt down.

Our best scout, Halross, says she’s been passing here, into this valley, but I get a bad feeling from all this silence, frost and snow. It’s empty here. No animals. No tracks. No nothing, but ice and snow. It’s not natural…

And now we’re stuck in this cave. The blizzard has lasted two days now, and our supplies are almost gone. Hell, I’d give a sack of gold for a cold ale and a hot wench in my lap right now.

I can smell the fear of the others – die of starvation or disgust here, or freeze to death out there. And some other not so pleasant smells too… Some choice, huh?

Maybe we can roast that gnome’s pony? Would have been nice with some food now… Or, we just roast the gnome…

Everyone’s on the edge. No sign of the blizzard waning either.  I reckon someone will snap soon…

Well, not me. Guess it’s time we get moving…”

I wrote this 3-part adventure for a weekend game with my old gaming buddies last summer. Despite my fear that the material wouldn’t suffice for 2 full days of gaming, I was wrong. We actually didn’t manage more than half of the adventures. But it was great fun.

I’ve been stealing gaming stuff ever since I discovered the wealth of Old School materials online, and now I want to give something back.

Here it is. ”No Country for Weak Men” is a traditional dungeon, meant to be played the hard way. Dark, shitty and remorseless. And if the Draugr don’t get you the cold or lack of food will…

I think 4-5 level 3-4 PCs would be appropriate, but since I don’t care much about balancing my games that way anymore, I invite GMs to adjust monsters and adversities to fit their needs. I know you will anyway. So, happy gaming. Stay frosty, and you have a chance to survive…

New Map: The Silent Valley

Silent Valley

Silent Valley, new version

The Silent Valley is a small sandbox region set in the Cold North of Nexus Mundi, my Old School house campaign.

I drew this map yesterday, based on my pencil version used in play. I traced the old map on tracing paper using Kuretake Zig pens and manipulated and added names in Photoshop Elements.

The original was small, and I usually draw small maps, but I realize that they look a bit rough when they’re enlarged. Gotta learn to draw BIG…

The plan is to write down, layout and finally publish some adventure locations in this sandbox area. The modules will be free PDFs, posted here on the Nerd-O-Mancer.

True Detectives will recognize the Draugr Tomb I posted last week on the current map. This will be the first part of the Per Aspera Ad Inferi-saga.

As I’m a total noob with InDesign, it will take some time, but I’m well on the way, so my aim is getting the module finished this month.

This will be a wholly Swedish Old School Adventure, with text, maps and layout by me and new art by another Swedish Old Schooler!

I will stat these modules for Blood & Treasure as it’s my OSR game of choice for these types of adventures, and I want more support for it.  Possibly, there will also be a S&W or LL/AEC version.

New Dungeon: The Draugr Tomb

Draugr Tomb II


I got an unexpected free afternoon today, so I drew this little thing.

I used a Muji 0.5 pen, Kuretake Zig 0.3 and 0.2 pens on thick drawing paper. Free-hand, no grid.

It’s a most evil dungeon in my sandbox the Silent Valley in Frostreave (World Between).

As you surely have deducted, this place is full of nasty undead, out to eat your brain, swallow your soul and other such things the undead revel in.

When I designed/played this adventure I used a heavily modified version of a map I found on Dyson Logos site, but I wanted to have a clean version that I made myself, since I’m statting this one up for sharing as a mini-module.

It will be Part I of a trilogy of adventure locations in the Silent Valley.

Hope you like it.

And thanks to Dyson for being an inspiration in hand-drawn map land.