Come to Daddy available in print!

EDIT: 2015|08|10

The print proofs from LULU had some problems with them so I’ve taken down the printed version until I can fix it.


My first game book in print

As of today, the evil that is Daddy’s Farm in the Silent Valley, can be experienced in printed format.

A5-format with full color covers and black & white inside content.

Get it now!

Per Aspera Ad Inferi II: Come to Daddy (for Blood & Treasure)

Per Aspera Ad Inferi II: Come to Daddy (for Swords & Wizardry Complete)

Next up is print versions of Per Aspera Ad Inferi I: No Country for Weak Men!

New OSR adventure: Come to Daddy – part 2 of the Per Aspera Ad Inferi trilogy

Come to Daddy_B&T_pic

Come to Daddy – A literal nightmare on earth

“The battle with the barrow-draugr had taken the most of our energy, and we barely escaped with our lives. The gnome was sorely injured in the leg and everyone was frozen to the bone. The horses and most of our supplies were still left in the draugr cave, where we had to abandon it to save our hides. Times looked bleak and despair had set in for real when Halross shouted:

“-Hey, I see a farm over there”

A farm out here in the outback? Strange, but in our current situation the prospect of a warm fire and some hot soup seemed like a gift from heaven. Slowly, we started our descent alone the snow filled slopes towards the cosy farm.”

 Most fairy tales end with a ”happily ever after”

This is not one of those tales

In Come To Daddy, the characters end up in the clutches of a most evil family of crazy viking mutant cannibal killers and their weird monster creations in the middle of a frosty nowhere

The place is also haunted by the souls of some of their unfortunate victims and full of lethal traps for the unwary

Surviving this adventure will take both brawn and brain as well as a major dose of luck

And as if that is not enough, far more sinister things are lurking in the shadows, waiting to be unveiled

Welcome to nightmare on earth


Welcome to Daddy’s Farm

My family’s always been in meat 

– Torgil Rodbrok, mutant cannibal lycanthrope killer

Aaaaaaaahhhhhhh – mercy, please! 

– Arne Swart, former merchant

EDIT: 2015|07|06 added two review links

EDIT: 2015|07|11 updated adventure PDF with a section on how to get the players involved

EDIT: 2015|07|25 Added a third review link

Hey kids. Here it is. Part II of the Per Aspera Ad Inferi trilogy. Eighty+ pages of dark fantasy mayhem that would make Jason and Freddy Krüger run to mommy. Written & mapped by me (Anders Hedenbjörk Lager aka dawnrazor) and superbly illustrated by David Lewis Johnson and Jim Magnusson.

The adventure is written with Blood & Treasure Complete in mind, but is easily used with whichever old school system you prefer. It is also completely free, for your gaming enjoyment. The adventure is intended for 4-6 brave characters of level 4-6, but not balanced in any traditional way (I ran it for a group of 5 characters of level 5-6).

For those not so keen on conversion, there will be a Swords & Wizardry Complete version in a few weeks or so.

Review of Come to Daddy

Another review of Come to Daddy

Review of No Country for Weak Men


Adventure PDF (hi-def for print)

Adventure PDF (lo-def for screen)

Map pack PDF (hi-def for print)

Map pack PDF (lo-def for screen)

And for those who missed Part 1:

No Country for Weak Men (Per Aspera Ad Inferi part I) (B&T version)

No Country for Weak Men (Per Aspera Ad Inferi part I) (S&W version)

Social media abscence & new upcoming game

“No, we won’t go into that dungeon, Sir…”

This month I’ve stayed away from social media a lot. OK, some stalking and the occasional “+” or comment at Google Plus, but mostly away.

This hasn’t been a conscious choice, but work, social and family demands have taken up almost all my time. The little scraps of me-time, I’ve used for reading up on my upcoming game and creating stuff for the same.

On Sunday, we’re rolling up characters for a sandbox-y Blood & Treasure campaign in Frog God Games/Necromancer Games Lost Lands setting. I’m starting them out with The Wizard’s Amulet and The Crucible of Freya and from then on it’s up to the characters… Maybe Tomb of Abysthor. Maybe Lost City of Barakus. Maybe Sword of Air or even Rappan Athuk

I’m also throwing in home-brew adventures and published modules in the setting and I hope this can become an epic sandbox campaign over the coming years.

I was going to use Swords & Wizardry Complete, but after writing a lot of house rules I decided to use a game system where most of those are already catered for. So instead of Swords & Wizardry supported by Blood & Treasure, it’s Blood & Treasure supported by Swords & Wizardry (and some Fantastic Heroes & Wizardry).

Look out for play reports!

Sunday fun with Blood & Treasure in Bloodnut Pass

Bloodnut Pass by Matt Jackson

This past Sunday two of the players from my regular group premiered with Blood & Treasure, and the one-shot adventure I ran was Bloodnut Pass by Matt Jackson. We were originally to play When a Star Falls using 5e and with the other GM in our group, but he had been up to his ears in work and hadn’t had time to prepare, so I speed-prepped for this game instead.

I let them roll up two characters each and here’s what they came up with:

Hrunko, 1st level half-orc transgender Thief

Hrunka, 1st level half-orc female Warlock (a Sorcerer variant in B&T)

Ûgnak, 1st level half-orc male Bard

Grûbnik, 1st level half-orc Monk

The premises were that this merry band of murderhobos were en route to an abandoned Wizard’s Tower that they had heard about in the last village down the road (yes, it’s the Tower of the Stargazer). And of course, the way there passed through the ill-reputed Bloodnut Pass.

I will not spoil the module for you, but it was bloody. And nutty. And we had loads of fun! I have noticed that my players always make the best characters and play them best when we run extra scenarios or one-shots. Maybe because they don’t care so much about their characters.

Anyway, I can really recommend this adventure for an evening of dungeon delving. It’s a bit on the “adult” side, but you could of course tone down the worst bits if you run it for a younger group of players.

The PCs also rolled an unusually high number of natural ones (even a double 1 from one player and then another one from the other player), which of naturally led to some hilarious fumbles, and they actually almost TPK’d at the first encounter. Nevertheless, they prevailed and we left off with them spotting a strange tower on a distant mountain range. Even weirder, lightning bolts seemed to loom over the tower and strike it ever so often…

I must also say that the Blood & Treasure rules worked really well. Character generation was quick – it took about 40 mins for two total B&T noobs to roll up four PCs including shopping and selection of feats/talents and spells. We also got to try out my Task resolution hack and some cool combat stunts and moves. For me as GM, it was flowing well. I love this game, but haven’t played it all that much yet due to other ongoing games. Even so, it was really easy to get into and my home-bookmarked PDF really helped to find things quickly. I love books at the table but for quick look-ups, the PDF on a tablet really rocks. We also increased all PC hit dice by one die (i.e. d6→d8 etc.) as well as using d8 for monster HD instead of d6.

I’d call it a bona fide success! Thanks John Stater for B&T and Matt Jackson for an awesome little adventure 🙂

Check out Blood & Treasure here

Check out Bloodnut Pass here


Appendix M

And here’s the B&T stats for the main antagonists in the module:

Deep Dweller

Medium monstrous humanoid, Chaotic Evil, Average Intelligence; Gang 1d12

HD 2 (boss HD 3)

AC 12 (boss 14)

ATK 2 claws (1d4) or bite (1d6) or by weapon

MV 30

SV F15 R12 W15

XP/CL 100/2 (boss 200/3)

Special qualities:Darkvision 60′