Game plan for 2017 continued…

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Black Queen | Yaroslav Gerzhedovich

A while back I wrote down some thoughts on games I wanted to run during 2017 and provided a short list of those I thought we could realistically be able to play this year.

We are now playing Masks of Nyarlahotep (Call of Cthulhu 6th edition), which is a mega-length campaign that would realistically take a year or more to complete. In our youth, this wouldn’t be a problem since we played several times a week and the “recruitment process” was like:

“-Do you guys want to play D&D this afternoon?”

These days it’s an online mail/Google Docs/Texting affair to (i) set the next play date, (ii) get people to say yes or no and (iii) decide the location. Basically, you have decided about a month in advance. So much for spontaneity…

These ALC™ (adult life complications) is why I try to think of my more recent games as TV-show seasons, thus being able to break the story at a convenient point in order to be able to play something else without scrapping the previous game entirely and we can always come back to Season 2 of the game when we feel like it.

Games that I’d very much like to run like tomorrow include:

  • Warhammer Fantasy Roleplay 2e/Zweihänder (The Thousand Thrones – dark fantasy)
  • Dungeons & Dragons 5th edition (Ravenloft – Gothic Fantasy)
  • Dungeons & Dragons 5th edition (Greyhawk – vanilla fantasy but with my own darker touch)
  • Castles & Crusades (Aihrde/Haunted Highlands – vanilla fantasy but with my own darker touch and with a nod to old AD&D)
  • River of Heaven (basically OpenQuest in space – Hard SF in the vein of The Expanse TV-show)
  • Call of Cthulhu 7th edition (to try the new system – maybe run a short adventure to get a feel of the rules)
  • Delta Green (the new edition, but also the old CoC 6th edition)
  • Achtung!Cthulhu (CoC 6th edition WW2 coolness)
  • Dark Streets (Renaissance d100 variant set in 1800s London – Victorian Horror galore)

When we wrap up Season 1 of Masks of Nyarlahotep (probably after the New York chapter that has now swelled out infinitely – I mean, I’ve got side treks and ideas that have come up due to the PCs actions, that would fill a year of play if we wanted – I will run any one of the games in italics above. It will probably be “Curse of Strahd” for 5th ed D&D, but Warhammer is a strong contender as is both Delta Green and River of Heaven (although, for those I have to write completely new adventures, so it’s easier at this point to run a published adventure, mainly due to my exponentially increasing workload).

Life was definitely easier when I was a teenager…

 

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2 thoughts on “Game plan for 2017 continued…

  1. Tell me about it!

    I’m still adapting to the absence of a weekly or even regular game. The proposed solution for Dark Ages Vampire shenanigans – a series of self-contained ‘Tales from Constantinople’ featuring the same cast – works for me in theory, but requires a different kind of ‘storytelling’ in terms of how the sessions are put together. More structured and with more authoritative pacing and direction on my part, veering uncomfortably close to the railroad tracks in the first instance.

    In the meantime I get my jollies from one-off convention or demonstration games of other systems. Those seem easier to run, partly because I don’t have years of baggage from long-form weekly-session ‘campaigning’ to unpack…

    Like

    • Thanks for commenting. I agree on the “railroading” thing – when under time constraints it’s easy to resort to some mild “GM control of pacing and next action” but this time I have let the PCs actions direct what’s happening next in the game, which has led to multiple side treks and not planned for excursions. It’s fun but it also makes this already long campaign even longer…

      Liked by 1 person

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