The Gatekeepers, Black Judges, Lesser Gods of Death and Transition
Alignment: Neutral (LN)
Areas of Influence: Death, Law, Protection, Judgement
Symbol: Broken red warhammer on black bottom
Garb: Simple black hooded cape, priests have shaven heads, templars have very short bright red (dyed) hair
Favored Weapons: Warhammer
Form of Worship and Holidays: Worship only at funerals or occasions involving death. No special holidays.
Typical Worshippers: Priests, grave diggers, morticians, warriors, warrior lords and necromancers. Some dwarven clans as well as some hobgoblin and orc clans worship the Zishkapap aspect. The Dwarves call him “The Reaper”, the humanoids call her “Our Mother of Lies”.
The Ostiarii (Gatekeepers) are a relateively new religion, thought to have spread to our lands with travellers and slaves from the South Lands. Their origin is possibly even older, making them contemporaneous with the Old Faith, that is now only revered by a few deranged druid hermits.
The three Gatekeepers are: Anûn, Thraš and Zishkapap. They reside in the Shadow Nexus, where souls go when they leave the realm of the living. The religious scholars of Bard’s Gate still dispute if the gods indeed are three, or if they are just different aspects of the same power.
Anûn is the aspect of logic and judgement, Thraš is the aspect of compassion and love, and Zishkapap is the aspect of anger and violent retribution. Most priests revere all three aspects, but choose one as their main aspect. Needless to say, most templars are followers of Zishkapap.
The main doctrine of the faith is to ensure that those who pass on to the afterlife do so in the correct fashion and with dignity. Priests are officiating at burial ceremonies and other matters of death. The cult also opposes the most unnatural state of undeath, and the martial priests and templars of the faith relentlessly hunt down and neutralize all forms of undead. Another duty is to cater for those that are about to pass away, and see to that they are comfortable and reasonably content with their fate.
The cult of the Gatekeepers have very few temples, mostly relying on travelling priests to spread the word. There are two larger religious centers: The Monastery in the far north mountains and one in the Circular City (or any large city in your world). The Order of the Hammer functions as the armed branch of the cult, and are responsible for taking care of threats to the cult, such as evil death cults and outbreaks of undeath.
I made this new religion/cult for one of my players who’s playing a death domain neutral specialty cleric. The format is similar to the gods of the Lost Lands setting (from Frog God Games), but can of course be used for any d20-based game. I like that they do not include stats for their gods. Gods are omnipotent beings and shouldn’t be degraded to yet another (if high leveled) monster for the characters to battle.