Mooks. Goons. Quick or Minor NPCs. Call ’em what you want. In d100 games generation of NPCs are a b****, as they are so detailed.
I read other people’s thoughts on this, did some thinking of my own and came up with this:
You could even narrow it down to special NPC skill groups. So a warrior might have a key skill in Combat and a thief in Sneaky Stuff. The wizard would excel in Arcane Knowledge and the detective type Investigation.
These broad type of skills would cover all activities within that field.