OpenQuest Quick NPC rules

Mooks. Goons. Quick or Minor NPCs. Call ’em what you want. In d100 games generation of NPCs are a b****, as they are so detailed.

I read other people’s thoughts on this, did some thinking of my own and came up with this:

d100 NPC Mook rules share

Here’s the PDF.

EDIT:

You could even narrow it down to special NPC skill groups. So a warrior might have a key skill in Combat and a thief in Sneaky Stuff. The wizard would excel in Arcane Knowledge and the detective type Investigation.

These broad type of skills would cover all activities within that field.

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