Found these notes on the computer just now. A while back (maybe a year or so) I made a short list of stuff I’d like in my ultimate old school game.
Fits rather well with the new post series I started last week, so I’m going to address these things here over the coming months.More fantastic magic – spell casters shouldn’t be walking artillery More flexible magic- alternative spell slot system or something like that More dangerous magic – dare more & risk more Character development – a more even development curve. Start better, finish earlier and not so powerful.
Less munchkinism – no “character builds”. Less computer game thinking.
Character custom ability – choices to individualize the character (Talents & Feats) Many classes or class variants
No race or class restrictions Simple task system – skills vs tasks XP – one table for all
XP calculation – XP for goals and actions, not for monsters & gold Karma points – usable to avoid catastrophe Insanity rules Combat – simple but well defined, with cool combat stunts/moves Simple psionics Mutations